Job VC

Unity Technical Artist / Developer - High-Fidelity Voxel Vertical Slice (Mobile)

Boostbase Group · djinni · $$ · Part-time Країни Європи та Україна
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Project:
Afro Adventurer WORLDS
Category:
High-Fidelity Voxel Sandbox (Mobile)
Timeline:
30–60 Days
Budget:
Fixed Price (Milestone-Based)

🎯 The Vision
We are building
Afro Adventurer WORLDS
— a culturally grounded, high-fidelity voxel experience that blends:
Afro-futuristic sci-fi
Cultural anthropology
Climate storytelling
This is
not a Minecraft clone
.
This is a
premium vertical slice (30 seconds)
designed as a
Proof of Life
for a larger global project.
The visual direction:
Clean. Quiet. Royal. Cinematic.

⚔️ Core Concept — The Erasure
The world is consumed by
The Erasure
— a glitchy gray static representing cultural and environmental loss.
Players use a
Restoration Engine
to reclaim regions of the Global South by transforming erased environments into:
24k Gold Chrome architecture
Obsidian structures
Lush, restored ecosystems

💥 The Key Moment (Critical Requirement)
The entire project hinges on executing a
high-end cinematic transformation event
.
The Flow:
1. The Snap
Player places a
Gold Sovereign Anchor
using a precise grid-based system
2. The Blast
A
global shader pulse
spreads — layered, patterned (Adinkra-inspired), gold & purple energy
3. The Transformation
Material swap from gray static → high-fidelity PBR surfaces
Gold, obsidian, and polished architecture emerge
4. Eco-Bloom
Procedural foliage growth
Terrain transforms into lush savanna
Water systems refill with patterned ripple effects
5. The Connection
A
Global Trade Portal (VFX)
opens
👉 This moment must feel
cinematic, premium, and “expensive”
🧱 Core MVP Requirements
🌿 World & Biome
One
high-fidelity African Savanna/Sahel biome
Micro-voxel architecture (intricate, not blocky)
Strong art direction and material quality

🔄 Gameplay Loop
Search → Gather → Rebuild → Restore
Functional voxel-based restoration cycle

👤 Sovereign Rig
Character controller with two states:
Walking
Hover-throne (“Sovereign Chariot”)
Smooth transition between states
Visual identity:
Matte-black + gold
Purple energy system

🧠 Systems & Integration
Snap-to-grid building system
Blueprint-based reconstruction
Resource gathering loop

⚙️ Technical Requirements
Engine:
Unity (HDRP preferred)
Strong PBR workflow:
Gold reflections
Obsidian material fidelity
Rendering & Effects
Advanced shaders (transformation ripple)
Volumetric lighting
Cinematic bloom
Global illumination
Optimization
Mobile performance (critical)
GPU instancing
LOD systems
Efficient shader design

📦 Milestones
1️⃣ Foundations
Biome base
Character controller (walk + hover-throne)
Mobile controls
Resource gathering
2️⃣ Architecture
Snap-to-grid building system
Blueprint overlays
3️⃣ Transformation
Restoration VFX (core moment)
Trade portal
Final
30-second high-quality demo video

👤 Ideal Candidate
We are looking for a
rare hybrid (Technical Artist + Developer)
:
Strong
Unity experience (HDRP / rendering / shaders)
Proven work with
high-quality VFX and material transitions
Experience with
voxel systems or grid-based environments
Strong understanding of
mobile optimization
Ability to deliver
cinematic polish, not just functionality
👉 You understand that this project is about
impact, not just implementation
⭐ Bonus Skills
Experience with voxel tools:
MagicaVoxel
Voxel Play
Custom voxel pipelines
Experience with stylized + high-end rendering hybrid
Experience building vertical slices or pitch demos

⚠️ Important
This is not a basic Unity task.
We are looking for someone who can deliver
cinematic quality under technical constraints
.
If you can bridge
voxel systems + high-end visual storytelling + mobile performance
, we want to hear from you.