Job VC
Game Designer
Location
: Remote (preferably within European time zones)
About WOWCube
At
WOWCube®
, we’re redefining play with a one-of-a-kind cube-shaped gaming console that merges the physical and digital worlds.
The
WOWCube Entertainment System
combines modular hardware, immersive software, and creative game design to create a brand-new category of interactive entertainment.
About the Role
We are looking for a
hands-on Game Designer
to shape core mechanics, design levels, and turn ideas into playable experiences alongside the team.
You will design puzzles, systems, and progression at every stage, from first sketch through documentation to shipped feature, working in tight cooperation with developers, artists, and animators.
We expect a designer who thinks in
systems and player experience
, communicates through clear documentation, and drives decisions backed by playtests and data.
What You’ll Do
Design, document, and refine
core gameplay mechanics
, progression systems, and game economy.
Drive
rapid prototyping
in close collaboration with developers: shaping interactions, validating mechanics, and iterating on playable builds.
Create and iterate on
levels, puzzles, and gameplay challenges
that are fun, logical, and intuitive.
Prepare clear, concise
design documentation
for the core loop and meta systems.
Define an
MVP scope
for each new idea so it can be prototyped and validated fast, before the team commits to full production.
Build
configuration systems
that give you full control over game feel and keep the design coherent and easy to tune as the project grows.
Define clear
asset requirements
for artists and animators, making sure assets are exported correctly and ready for integration into builds.
Requirements
Minimum
3 years of professional experience
as a Game Designer.
1–3 shipped products
(mobile titles at least in soft launch, or released PC games).
Strong command of
technical game design documentation
,
game balancing
, and day-to-day work in
Jira and Confluence
.
Comfortable in a
highly iterative R&D environment
, working in close cooperation with developers.
Hands-on experience with
Figma
, including active collaboration with artists and other designers inside the tool.
Experience working with
AI pipelines
(e.g., generating concepts via image/video generation).
Examples of original
levels or puzzles
with a clear explanation of the design intent and why they work.
Ability to produce
short, structured, and clear design specs
.
Openness to
iteration and user testing
.
Nice-to-Haves
Experience in
casual or puzzle game development
.
Experience designing
onboarding, tutorials, and dynamic difficulty
.
Basic
2D/3D art skills
(greyboxing, concept sketches, simple sprites or models).
Ability to prototype full
gameplay mechanics with AI assistance
, not just visually.
UI/UX design
experience with visual prototyping in
Figma
.
What We’d Like to See in Your Application
1–2
game design documents
from your portfolio of shipped games.
2–3 links to
shipped games
(videos of those games are also welcome).