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Desktop Systems Engineer (MacOS / Windows)

Group107 · dou · Not specified · віддалено
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We are looking for a Senior Desktop Systems Engineer to join client project — Othello, a SalesTech startup building a real-time AI platform that empowers sales professionals to succeed in every conversation. The platform integrates with calendar, email, and CRM, delivering smart pre-meeting insights, live in-call guidance, and post-call performance analysis (buyer sentiment, action items, recommendations).
You will join an early-stage, well-funded team (pre-seed at $20M valuation, backed by Long Journey Ventures and founders of DoorDash, Axonius, Exodigo, and Chime) at a critical moment — just before the seed round — with enterprise pilots already running with companies of $10B+ market cap, including U.S. Steel.
Responsibilities
Build and improve a high-performance desktop application across macOS and Windows
Own OS-level behavior including window management, lifecycle, background processes, system events, permissions, notifications, installers, auto-updates, and device or app integrations
Design and implement native modules and system-level integrations where needed
Work across Electron, native code, and desktop architecture to push the product far beyond a typical web app in a shell
Help define how the application is structured across processes, IPC boundaries, native capabilities, and the frontend layer
Drive performance, responsiveness, stability, and correctness across the desktop stack
Contribute to product experience and interaction quality, especially where desktop behavior directly shapes UX
Take full ownership of complex desktop problems end-to-end, from architecture to delivery, with minimal supervision
Required Skills
8+ years of professional software engineering experience
3+ years of hands-on experience building production desktop applications
Strong experience building desktop software on macOS and/or Windows
macOS: Advanced knowledge of Swift (Objective-C is a plus)
Windows: Strong experience with Rust or C++ (C# is acceptable)
Deep understanding of operating system behavior and desktop application architecture
Strong grasp of system-level concerns: process architecture, memory and CPU usage, IPC, permissions, windowing, file system access, auto-updates, and OS integrations
Ability to reason about low-level implementation details while keeping product quality high
Experience designing software that feels truly native on macOS and Windows
Experience with Electron in production
Solid React knowledge and frontend sensibility
Strong engineering judgment, problem-solving ability, and high execution standards
Ability to look at the product from a user perspective and care deeply about responsiveness, smoothness, and correctness
English — Advanced (C1) or higher
Very strong written and verbal communication skills
High ownership — drives problems to resolution without micromanagement
Self-sufficient and comfortable operating with minimal task-level direction
Strong product mindset — evaluates engineering decisions through the lens of end-user experience
Ability to take on hard engineering problems and solve them properly
Comfortable in an early-stage, fast-moving startup environment
Nice to Have
Experience publishing apps to the Mac App Store and/or Microsoft Store
Familiarity with code signing, notarization, and update channels (Sparkle, Squirrel, etc.)
Experience with audio/video capture, accessibility APIs, or system-wide overlays
Exposure to AI-powered product features or real-time data pipelines
Experience working with FastAPI / Python backends or GCP infrastructure
What We Offer
20 vacation days (workdays)
7 sick days
Personalized career growth
Internal English classes
Education reimbursement
Corporate events and team buildings
Equipment provided