Job VC
QA Engineer
Technologies
Description
Frogwares is currently seeking a
QA Engineer
to join our team for a short-term contractual period of
3–4 months.
Experience
2+ years of work experience as a game QA.
Rich gaming experience and passion for computer games.
Experience in test documentation creation and maintenance (test cases/scenarios/checklists, etc.).
Experience working with bug-tracking systems (Jira).
Experience working with a version control systems.
Experience in test automation.
Knowledge/experience working with Unreal Engine 5.
Experience in testing on multiple platforms, including next-gen consoles.
Experience in testing activities during the full game development cycle (pre-production -> release/post-release).
Responsibilities
Assure quality during the different stages of development.
Analyze the design and implementation of various game parts.
Communicate with other teams to anticipate issues.
Define and execute test scenarios.
Create and use game-testing artifacts.
What kind of professional are we looking for?
Good knowledge of testing theory and processes.
Strong knowledge of test design techniques.
At least intermediate+ spoken and written English.
Attention to detail and carefulness.
Strong analytical and logical skills.
Good communication skills.
Ability to learn and adapt quickly in a dynamic environment.
Good problem-solving skills, able to come up with creative solutions to tough-to-solve problems.
Responsibility, self-motivation, and desire to learn.
About Frogwares
Founded in 2000, Frogwares is an independent game development studio with roots in Ukraine and Ireland.
We are best known for The Sinking City and the long-running Sherlock Holmes series — immersive, single-player experiences that blend atmosphere, storytelling, and player agency.
With over 100 talented developers and millions of copies sold worldwide, our games are available on major platforms including PlayStation 5, Xbox Series, Nintendo Switch, and PC.
As we continue to grow our portfolio for a new generation of gamers, we’re now developing our most ambitious project yet: The Sinking City 2 — a Lovecraftian survival horror game built in Unreal Engine 5.
QA Engineer
to join our team for a short-term contractual period of
3–4 months.
Experience
2+ years of work experience as a game QA.
Rich gaming experience and passion for computer games.
Experience in test documentation creation and maintenance (test cases/scenarios/checklists, etc.).
Experience working with bug-tracking systems (Jira).
Experience working with a version control systems.
Experience in test automation.
Knowledge/experience working with Unreal Engine 5.
Experience in testing on multiple platforms, including next-gen consoles.
Experience in testing activities during the full game development cycle (pre-production -> release/post-release).
Responsibilities
Assure quality during the different stages of development.
Analyze the design and implementation of various game parts.
Communicate with other teams to anticipate issues.
Define and execute test scenarios.
Create and use game-testing artifacts.
What kind of professional are we looking for?
Good knowledge of testing theory and processes.
Strong knowledge of test design techniques.
At least intermediate+ spoken and written English.
Attention to detail and carefulness.
Strong analytical and logical skills.
Good communication skills.
Ability to learn and adapt quickly in a dynamic environment.
Good problem-solving skills, able to come up with creative solutions to tough-to-solve problems.
Responsibility, self-motivation, and desire to learn.
About Frogwares
Founded in 2000, Frogwares is an independent game development studio with roots in Ukraine and Ireland.
We are best known for The Sinking City and the long-running Sherlock Holmes series — immersive, single-player experiences that blend atmosphere, storytelling, and player agency.
With over 100 talented developers and millions of copies sold worldwide, our games are available on major platforms including PlayStation 5, Xbox Series, Nintendo Switch, and PC.
As we continue to grow our portfolio for a new generation of gamers, we’re now developing our most ambitious project yet: The Sinking City 2 — a Lovecraftian survival horror game built in Unreal Engine 5.