Job VC
Unity Adtech Engineer
Technologies
Description
Burny Games
is a Ukrainian product and publishing game development company focused on mobile puzzle games that blend creativity with analytics. Our mission is to challenge players’ minds daily by delivering a consistently high-quality gameplay experience.
Founded in 2022, Burny Games has grown into a team of 140 specialists, with hubs in Kyiv, Ukraine, and Lisbon, Portugal.
Key Highlights
65+ million downloads across the company’s portfolio
#2 Employer in Ukrainian GameDev [DOU, 2026]
Fastest-growing mobile game studio in Ukraine [DOU, 2025]
Full in-house pipeline: development, live ops, analytics, and publishing
A deeply data-driven approach to product and team development
Key Titles & Performance
We focus on clear mechanics and strong player feedback. Our portfolio includes several successful titles and long-term IPs.
Playdoku
— 20+ million downloads
Colorwood Sort
— 35+ million downloads
Colorwood Words
— 5+ million downloads
Colorwood Blocks
— 3+ million downloads
Co
lorwood Associations
— 4+ million downloads
Team size and structure?
120+ employees
Required professional skills:
Unity (C#), SDK integration (AppLovin MAX, adapters).
Experience with iOS/Android builds.
Knowledge of GDPR/CCPA, CMP integrations.
Reading SDK technical documentation.
Nice to have
:
Python / TypeScript for automation.
Firebase, Amplitude, other analytics services.
Working with GCP/Azure, Docker, CI/CD.
Key Responsibilities
:
The main task is to ensure correct and stable operation of advertising at the project level:
Connecting AppLovin MAX SDK and necessary advertising adapters.
Initializing SDK and transferring necessary parameters.
Processing events (download, display, errors, click, reward).
Participation in debugging, finding errors and interaction with QA.
Transferring analytical events.
What we offer:
100% payment of vacations and sick leave [20 days vacation, 22 days sick leave], medical insurance.
A team of the best professionals in the games industry.
Flexible schedule [start of work from 8 to 11, 8 hours/day].
L&D center with courses.
Self-learning library, access to paid courses.
We provide the necessary hardware for work.
The recruitment process
:
CV review → Interview with talent acquisition manager → Interview with hiring manager → → Final Interview → Job offer.
If you share our goals and values and are eager to join a team of dedicated professionals, we invite you to take the next step.
is a Ukrainian product and publishing game development company focused on mobile puzzle games that blend creativity with analytics. Our mission is to challenge players’ minds daily by delivering a consistently high-quality gameplay experience.
Founded in 2022, Burny Games has grown into a team of 140 specialists, with hubs in Kyiv, Ukraine, and Lisbon, Portugal.
Key Highlights
65+ million downloads across the company’s portfolio
#2 Employer in Ukrainian GameDev [DOU, 2026]
Fastest-growing mobile game studio in Ukraine [DOU, 2025]
Full in-house pipeline: development, live ops, analytics, and publishing
A deeply data-driven approach to product and team development
Key Titles & Performance
We focus on clear mechanics and strong player feedback. Our portfolio includes several successful titles and long-term IPs.
Playdoku
— 20+ million downloads
Colorwood Sort
— 35+ million downloads
Colorwood Words
— 5+ million downloads
Colorwood Blocks
— 3+ million downloads
Co
lorwood Associations
— 4+ million downloads
Team size and structure?
120+ employees
Required professional skills:
Unity (C#), SDK integration (AppLovin MAX, adapters).
Experience with iOS/Android builds.
Knowledge of GDPR/CCPA, CMP integrations.
Reading SDK technical documentation.
Nice to have
:
Python / TypeScript for automation.
Firebase, Amplitude, other analytics services.
Working with GCP/Azure, Docker, CI/CD.
Key Responsibilities
:
The main task is to ensure correct and stable operation of advertising at the project level:
Connecting AppLovin MAX SDK and necessary advertising adapters.
Initializing SDK and transferring necessary parameters.
Processing events (download, display, errors, click, reward).
Participation in debugging, finding errors and interaction with QA.
Transferring analytical events.
What we offer:
100% payment of vacations and sick leave [20 days vacation, 22 days sick leave], medical insurance.
A team of the best professionals in the games industry.
Flexible schedule [start of work from 8 to 11, 8 hours/day].
L&D center with courses.
Self-learning library, access to paid courses.
We provide the necessary hardware for work.
The recruitment process
:
CV review → Interview with talent acquisition manager → Interview with hiring manager → → Final Interview → Job offer.
If you share our goals and values and are eager to join a team of dedicated professionals, we invite you to take the next step.