Job VC
Render/GPU Performance Engineer
Technologies
Description
The next great challenge is coming:
We are looking for a highly skilled Rendering / Compute Engineer to join our team and work on performance-critical systems. This role focuses on low-level rendering, GPU compute, and optimization of complex graphical and simulation pipelines.
You will collaborate closely with engineering and technical teams to design and implement high-performance solutions using modern GPU technologies.
Superpowers you have:
Strong experience in C++ and low-level systems programming
Proven experience with HLSL (compute shaders)
Solid understanding of GPU architecture and parallel computing
Experience with performance profiling and optimization tools
Strong knowledge of algorithms, data structures, and multithreading
Experience working with real-time rendering systems
You’re a rockstar if you have:
Experience with CUDA or OpenCL
Experience with DirectX 12 and/or Vulkan
Background in game engines or real-time graphics
Experience with physics simulations or high-performance systems
Familiarity with Unreal Engine or custom engines
Knowledge of linear algebra and advanced mathematics
Becoming part of Room 8 Group, you will:
Develop and optimize rendering pipelines and GPU-based systems
Implement compute shaders and GPU algorithms using HLSL
Optimize performance for real-time applications (CPU/GPU, memory, latency)
Collaborate with engine and graphics teams on architecture and system design
Debug and profile rendering and compute workloads
Improve scalability and efficiency of existing systems
Join the team of inspiring game dev professionals, and get even more:
Competitive financial reward (yes, we are fair enough);
Challenges to raise your XPs score working on the projects of the top global game dev publishers;
Private medical care, paid time off;
A culture of diversity and inclusion to unite the most outstanding talents;
Community of people who understand and share your passion for games.
Together we will bring games to the next level. Exactly with you.
We are looking for a highly skilled Rendering / Compute Engineer to join our team and work on performance-critical systems. This role focuses on low-level rendering, GPU compute, and optimization of complex graphical and simulation pipelines.
You will collaborate closely with engineering and technical teams to design and implement high-performance solutions using modern GPU technologies.
Superpowers you have:
Strong experience in C++ and low-level systems programming
Proven experience with HLSL (compute shaders)
Solid understanding of GPU architecture and parallel computing
Experience with performance profiling and optimization tools
Strong knowledge of algorithms, data structures, and multithreading
Experience working with real-time rendering systems
You’re a rockstar if you have:
Experience with CUDA or OpenCL
Experience with DirectX 12 and/or Vulkan
Background in game engines or real-time graphics
Experience with physics simulations or high-performance systems
Familiarity with Unreal Engine or custom engines
Knowledge of linear algebra and advanced mathematics
Becoming part of Room 8 Group, you will:
Develop and optimize rendering pipelines and GPU-based systems
Implement compute shaders and GPU algorithms using HLSL
Optimize performance for real-time applications (CPU/GPU, memory, latency)
Collaborate with engine and graphics teams on architecture and system design
Debug and profile rendering and compute workloads
Improve scalability and efficiency of existing systems
Join the team of inspiring game dev professionals, and get even more:
Competitive financial reward (yes, we are fair enough);
Challenges to raise your XPs score working on the projects of the top global game dev publishers;
Private medical care, paid time off;
A culture of diversity and inclusion to unite the most outstanding talents;
Community of people who understand and share your passion for games.
Together we will bring games to the next level. Exactly with you.